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[Heavy Blade]
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Actually, now that I'm testing it, I don't think it does. It only works on player phase. My Linus was attacked by a Gwendolyn and it didn't reduce the cooldown like normal.
This is what I found while searching..
"When you get hit, cooldown -1 (same as if you did not have the skill).
When you hit the enemy, cooldown -2.
A special will not activate when the cooldown counter is at 1. When you attack when the counter is at 1, the cooldown will go down to zero but the special will not have activated."
From: https://www.reddit.com/r/FireEmblemHeroes/comments/67so1w/heavy_blade_mechanics/
Testing it further, and it seems it only reduces the cooldown by an extra amount on player phase, not enemy phase.
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This is an example from the same site.
"It is Enemy Phase and Ike gets attacked by an enemy who doubles.
Ike has Quick Riposte.
Ike's cooldown starts at 5 on Aether.
Ike gets hit. Cooldown = 4.
Ike counterattacks. Cooldown = 2.
Ike gets hit. Cooldown = 1.
Ike counterattacks. Cooldown = 0 but Aether does not activate. It will activate when he next attacks something."
So it only reduces "when attacking" so it works on both phases, but only if you attack. If a healer attacks a unit with Heavy Blade, then Heavy Blade won't trigger (unless they have Distant Counter and the healer doesn't have Dazzling Staff).
Yay for reading. xD
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