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Another Canas Post. >_>

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That's one thing I like about this game. If you put your mind to it you can manage to make pretty much anything into a pretty good unit, even the ones that are mostly forgotten nowadays.(Matthew, Sully, Virion, etc.) Might take a lot of work, some team composition and some shenanigans, but looking at a completed build that can match up with the more meta units from a low tier unit is pretty rewarding.

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Yeah, it's definitely satisfying to turn a unit that's seen by most of the community as "fodder" or "not good" and turn it into a really good unit that can hold their own. I actually saw a +10 Matthew in Arena Assault with Lethal Carrot, Ignis, Close Counter, Chill Speed, and Distant Defense. It was so unexpected, but so cool to see.

Edit - Here's the Matthew.

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Absolutely. Some people are just too narrow-minded and stuck in their ego. Like, "oh X can only do this because you gave them X amount of support and resources". No shit? It's called strategy. Last I recalled, that's how FE is played.

I know a dude who's team basically revolves around Matthew, but their effects just about synergise perfectly.

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Yeah, I really don't understand why people call a unit trash because the build they have relies on support from their allies. It's one reason why squads are teams of four. XD

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I mean, hey, I built my main team around speeding up Genny.

With SS and at +10 (only at +9 r/n) she hits 40 speed. With Speed Tactic on Grima, partner support and Chill Speed from Olivia, and the earth blessing and Lady Grima, she hits 58 speed, doubling anyone 53 speed and under, and enemies need 63 speed to double her. And it's pretty easy to pull off, too.

I get where people are coming from, though, since that set up right there requires L!Lyn and Fallen Celica as fodder, as well as a legendary hero, summoner support, 11 copies of Genny, and it seriously sacrifices arena scoring, even highly merged. (Yeah, I use them in arena and I manage T19.5 regularly.) While any unit can be used, to make them really good they require a bunch of inheritance and dedication, while the more 'meta' units usually just require slapping on a missing skill or special, and often something easy to find like L&D or Fury.

And here's a pretty good theory build for Sully. Could swap DC for Fury if you wanna go for melee tanking.

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Well, I think you're just trying to turn him into a physically bulky Arvis, TBH. Arvis trades 3 HP and 4 Def for 2 Atk and 3 Spd and a unique tome and B skill, and since those are more useful stats it's a reasonable trade.

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Physically bulky? If my math wasn't wrong, then his defense was only 21 (23 when near 1 ally), so I wouldn't really say he's "physically bulky" unless you noticed something that I didn't.

And besides, most people use Arvis with Fury 3, Recover Ring, and 2 ploys to make him into the Ploy Boy, or at least that's how I usually see him. He's not really that fast, and while they both have supportive-ish roles, the way they support is kinda different.

But, I guess?

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What I meant was a Canas with Speed+3 seal has very similar stats to Defense+3 seal Arvis, except Canas will end up with 4 more HP and 1 more Defense but 2 less attack. If you inherited Canas's stuff over to Arvis it would basically be nearly the same.

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Basically Raigh with pink hair and a monocle. Who prefers owls over wolves. :v

Thankfully, I don't really care about Red Mages in general (excluding Winter Tharja and Lilina).

But it is a rather creative build.

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