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Lilina build options
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She already has Chill Res in her Forblaze. For her B skill, mine has Swordbreaker, but I might change it since she can kill 95% of Sword units in a single hit. The other 5% are Sigurd, Enemy Phase Ayra, and Zephiel. At this point her B slot is very much flexible. Wings of Mercy and Desperation (with Brash Assault) come to mind.
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I was thinking about desperation build, but while she has a speed boon she's not fast enough I think for her to pull off consistent 2 shots since she doesn't even make it to 30 speed. So with that in mind I feel like it's more beneficial to try and ohko people or at the very least do a crap ton of damage to a unit. I've never thought of using brash assault though so thanks for that.
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Chill Res would be useless on her. Absolutely useless. She already has it on her weapon, and the two debuffs won't stack.
The -res really hurts, because it makes it harder for her to run ploys. A +S/-D could run Fury + Spd Ploy, and achieve a decent 37 effective spd.
If you really want to keep +S/-R, maybe Fury, bowbreaker, atk ploy, QR?
She should still be able to ploy BLyn, and survive one hit. Off the top of my head, -Def Lilina will also survive one hit, but neutral Def will survive +A BLyn.
Her Spd won't double much, but it protects her from some doubles, and she can double on EP with QR.
The old setup for BLyn was refined Raudrwolf, which doesn't need atk ploy because it ignores buffs, and doesn't need bowbreaker because it OHKO's. You might want to consider that too.
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Not necessarily, I mean you can increase her speed, but you probably shouldn't considering how many slots it would take to do so. Instead of increasing what she excels at, damage, you'd be increasing what she's poor at, which is speed.
Lilina was never really made for speed, and even if you increase her speed stat, she won't really double that many units compared to what she could double with her 29 speed.
It's just one of those things that CAN be done, but you're essentially wasting potential by doing so.
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It is still workable since she at the very least can be protected from being doubled which is always nice and helps with her magical bulk. You could try pulling off making her into a supermerge and giving her speed boosting things like L&D or darting blow (which is what I considered doing). But I think still when you compare her other stats +Atk is most beneficial because of her high attack, and now with Foreblaze refinement.
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It's workable, yes, but she really shouldn't be in the face of danger to begin with. If you're increasing her attack and speed with Life and Death, then her defense and resistance would sink and become even worse than they are, so she'd need constant Reposition/Drawback/Sing/Dance support to get out of danger, not to mention that, if used with Death Blow 6, should be pretty much nuking anything and everything she comes across, and anything that she can't eviscerate should be something her teammates can handle.
Like you stated, it's nowhere near as beneficial as just working on her attack.
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