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Legendary Ephraim stats are out

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He also gets +3 atk on top of that thanks to his weapon. Not bad stats overall for what he wants to do.

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Considering he's a Calvary unit, having the same bst as his infantry counterpart is ok. Losing the bulk is ok because this Ephraim clearly wants to hit things more than his more supportive version. Still, nothing overwhelmingly powerful. It's important to note he has one heck of a atk stat with his weapon bonus for a Calvary unit, might even be the highest for a horse but I haven't checked. His sustain will be useful in pve but in arena where everything is mostly orkos it loses some usefulness...especially with that abysmal resistance, whichll get him killed by most non red mages pretty darn quick. He forms a great core with gunthra though. Resistance heavy green to check blue mages and tank green ones. Too bad since they're both legendary heroes you can't give them each other's blessings. But slap a fire blessing on Sigurd and he becomes even more tanky. Throw a Reinhardt or brave Lyn in for good measure and we are in business.

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He actually now has the highest base atk for a horse unit with 36 (not counting the weapon ofc), right bellow that is a four way tie between Sigurd, LA Lilina, LA Roy and Frederick with 35 atk.

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That resistance is troubling (limits his enemy phase ability), but with that statline and weapon skill he should be a great candidate for galeforce. Kill and then get out of dodge.

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I was expecting him to have low-ish speed since his weapon grants a guaranteed follow-up in certain situations.

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Kinda sucks for him...since if ur using his weapon properly those points in speed are wasted when they could've gone towards his bulk (asking for more attack on a horse seems like a little much). That said he avoids a good amount of doubles with a hone buff which is nice I guess

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I'm not sure if I like his weapon's effect to be honest. Sure it's unique, but it forces him into being a lone fighter that has to stay outside of drives and spurs in order to be fully effective. Seems hard to synergize with on a non-Cavalry team.

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I don't really like it much either. It's far harder to activate in arena than pve also which hurts. The +3 attack is the real all-star of it's effect honestly. Not sure I'm a fan in general of over extending a unit on purpose either. That said his sustain in pve might be enough to justify it. Also if the enemy team is lacking any magical attackers and you've already eliminated any greens, that effect could tear through them with a galeforce proc and Calvary buffs

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Ah, so he's blue Xander. For what it's worth, by comparison
HP: -1
Attack: +4
Speed: +3
Defense: -4
Res: +1
Really, how much he'll be used is going to absolutely boil down to how good Flame Siegmund is. With that said, he's the strongest Brave Lance user Horse Emblem has now, which is neat!

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Seems his weapon skill will be useless if people decide to use ward or goad cavalry because then he wouldn't be able to proc the followup

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