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Horse Emblem Movement Skills

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Personally, I think tanks and duelists should carry reposition. That will give you the option to not get hit as opposed to swap which just changes the unit who’ll most likely get hit. It all depends on player’s preference though and there are certainly merits to using swap. Drawback is not the best though on duelists I must say for the simple fact that you want them to get hit and that is a little harder when they are just pulling back a unit from behind.

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I'm a little more open to duelists carrying Reposition, but I'm also not sure how well some of them will take the hit. My Mathilda is Def+/HP- with HP+5 and a Def+ Ridersbane, so I'm not worried about her or Titania, but I think Frederick might be too slow and Cain might not have the Def to take too many hits (he certainly doesn't have the Res).

Tanks carrying Repo also makes sense, but I also already have Xander and Berkut carrying Swap and I don't have any Barsts or Selenas at the moment.

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Reposition is one of the best movement skills around. Especially if you can pull an ally behind the best character to counter whomever they fought. I use Reposition with almost every character. If I don’t have that, i’ll have Harsh Command to reverse the Ploy.

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by TG15 11 months ago

Reposition is almost mandatory on horse units and close range duelists, especially fliers. Swap is good with a tanky team to determine who tanks the hit, but on some teams hitting hard and getting out of range is vital, which reposition allows you the freedom to do.

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Depends on who you are saying your tanks are. If they are either melee, flier, or horse, then that would be perfectly acceptable. Armored and mages should not be using reposition in my opinion.

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