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Marcus unit idea

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Seems like it's the unit that ends arena runs in 1 turn, and takes the disadvantage of being infantry away since they can move 4+ spaces in a turn. Positioning is key though.

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The thing is, though, that they cannot attack unless he also attacks, and first turn attacks generally are not possible without a horse with two range. This means that when it happens on defense, you will get first strike. And as you said, positioning is key. This was meant to be an offensive ability. It probably wouldnt work well on defense because of the AI.

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Will he be on a banner with Sain?

Nice build idea! Though, I would hope that he would come with a movement assist. Not because of SI, but just because he would always save and carry my units in FE6 & FE7 :)

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