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I have some questions.....

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Heyo,

1. You are correct with the first assumption that both enemy lvl and ranking alongside the units you bring determine the score you recieve. After playing a few matches I also observed that if any of my own units died I would get a lower score for the battle.

2. I'm honestly not sure on this one. Maybe it takes into account the boon/bane IVs? Don't take my word for it though.

3. I think atk up def down might be better. You get two hits in before you take dmg due to Brave Axe+. Speed wouldn't do much good besides prevent her from potentially getting doubled when attacked, plus her max speed [with spd+] is 30 which is commonly outsped. Also take into account that there are many Takumi's and Red units running around it's hard for her to survive a hit. That's why I think it's preferable to have atk instead - you kill a Blue or Colorless unit then die lol. If you're using her mainly for PvE then either one should fair well.

Hoped I helped a bit.

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Too go along with what Taliyah said,

1. The opponents you face in arena are based on your teams ranking. "Ranking" is the total number of stats on your units added up, you can sort by this in the team edditing menu. The score displayed in the range is based on the ranking of the enemy team. So the more stats you have the more points you will get. The reason it displays the range is because you are credited with the points based on how many surviving units you have. If you don't let any of your units die you will get the max end of the range, with every unit you loose it takes away about 50ish points.

2. When you merge units the unit will gain +1 added to its level up to a maximum of +10. Each time you merge the unit will gain +1 in two stats for a total of +4 in all stats if you merged up to +10. The IV's of the unit are irrelevant and you will always end up with +4 in everything. So you want to keep the unit that has good IV's. On a side note if you find a Camilla with better IV's later on you can fuse your current Camilla+1 into your new unit to get a Camilla+2 (The merging will transfer over which is very convenient).

3. As Taliyah said with the brave weapon you will always attack twice so your spd stat doesnt matter as long as you can kill them, I would also recommend keeping the atk up unit. Camilla is mostly good for diving and you want to make sure she can secure her kill, she is a niche unit especially with the mass amounts of Takumi in arena right now she can be difficult to run.

If you have any other questions feel free to ask.

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As with the common suggestion, i have merged my fast Camilla into my stronk one, who gained a point of hp and more importantly a point of atk as a result!

now for a follow up question. I have 5* Linde, Takumi, Leo, Lyn, Lucina, Camilla, and Merric. As well as Olivia (will be five star soon)

My current idea is to have my offense team be Linde (glass cannon sweeper/heal support), Camilla (takumi counter... trust me, that brave axe letting her ignore his close counter is great... plus aoe), Leo (explosions and aoe), and Takumi (mine is sadly speed down, but hes still my best colorless by leagues).

My defensive team i was thinking of switching Leo out for Olivia to make the team less predictable and harder to hard counter... whatchu think?

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I would recommend Olivia in your offensive team, its much easier to keep everyone alive when you dance them. Something like Takumi/Linde/Lucina/Olivia works very well. Linde is a god mage and can kill just about everything when you have Olivia dance her. Takumi takes care of the fliers, and Lucina is there to kill any Hectors you find. You will find that even loosing one unit will be enough to ruin your whole streak if you are trying to get a high rank, so having olivia to keep your team in position and alive is very valuable. It will also guarantee you kill things because you can attack them twice if you dance your unit.

For defense Camilla is just going to kill herself because the AI is dumb and will just rush her in and then their Takumi will just one shot her. The same team as above should work fine, its better to keep your defense team all the same movement type so they stay more or less grouped and don't get picked off.

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Just to chime in, I think having Olivia on your defense team has some merit even if she's fairly weak. I've witnessed this first hand where a Camilla dove my Abel in an open map since I didn't respect the movement range given by Olivia. This type of map means the attacker has to play around the large distance the defender can cover. But as yobnomekop mentioned it's quite likely most units given dance or sing will run in to die and unless they cripple the enemy it's not really worth having her on defense. It only punishes bad decisions on an open map where it's harder to lure or kite the ai.

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