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The negative effects of bane removal?
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Well it's both good and bad. Consider yourself lucky if, like me, you've summoned a five star exclusive ith the same bad IVs twice. I've got a good number of these and they will enjoy the boost (hello my dear +res-spd +2 Ryoma)
But on the other hand, if you have merged units that were relying on the "fury+desperation" combo with an HP bane two get in desperation range quicker, that's gonna mess up a bit your strat..
Now waiting for IS to release a HP bane seal ><
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This will virtually never happen. All "fury+desperation" users don't have that great bulk, it's almost impossible to take 1 hit and not be in desperation range. Even if you OHKO twice in a row, it is unlikely that the 3 HP will be difference to reach desperation range or not, in order for this to happen your unit needs to have more than 45 HP.
So, I think the only drawback of this change is for Infantry Pulse teams, and even then only sometimes. I think it is a small price to pay imho, it is a good change.
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