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I can already taste the salt.
Answers
1. Agreed, tho expected. IS love their Fates waifu
2. Same
3. Assuming that they even run fliers/infantry units in AR. I never saw anything other than Reinhardt/B!Lyn/Surtr/B!Veronica + dancer. Some random Nowis around, but not really an issue. Tier 17 right now tho so idk. The buffs tho, yes, a fuckin nightmare.
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I was one of the biggest members of the Camilla salt club, but I'm not in the Azura salt club. If anything, I'd delete Young Azura while keeping the new Azura. I do wish the new Azura was red though, just to enable an Azura emblem that could cover the triangle.
I had made an L!Azura, similar in many regards (was worth a few more points in arena because of a PRF C skill, but was less an OP dancer):
https://project-emblem.wikia.com/wiki/Azura_(Legendary_Song)
Stats:
36/33/33/14/24
Skills:
Tome (Red): Dragon Spirit (Mt 14) - Unit can counterattack regardless of foe's range. If unit initiates battle and foe has no skills with "effective against dragons", grants "effective against dragon foes" during combat. If foe initiates battle and uses sword, lance, axe, or dragonstone, grants Def+10 during combat.
Effect Refine: Effect changed to "Effective against dragon foes. Unit can counterattack regardless of foe's range. If foe uses sword, lance, axe, or dragonstone, grants Def+10 during combat." (All effects apply regardless of foe's skills or unit that initiates battle.)
Assist: Inspiring Song - Grants another action and/or Atk/Spd/Def/Res+3 to target ally. (An ally with Sing or Dance cannot perform another action.) Unit cannot be granted an additional action through assist skills.
Special: Heavenrend (CD: 2) - Boosts damage dealt by 50% (foe's Atk - unit's Def or Res). (Unit's stat used in calculation is determined by foe's weapon.)
A: Quixotic 3 - Grants Spd+4. If unit/foe initiates battle, grants unit or (instead) both unit and foe (respectively) Atk+4 during combat.
C: Healing Descant - At the start of every turn, restores 5 HP to adjacent allies. If there is only 1 injured ally adjacent, restores 10 HP instead.
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