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Value of Mystic Boost? Part 2: Builds I don't quite find convincing

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by Seeker 2 weeks 2 days ago

Kaze: I definitely find this build pretty strong. If the entire enemy team is mages, which is not unheard of in AR, he'll just tank and tank and tank and there's not a thing any of them will be able to do about it while he breaks the aether pots and enemy phases them all to death. You can even keep atk smoke and have a teammate spd ploy for him, and he's up to virtually 53 res, all without merges or buffs.

might be better with null dazzle/firesweep (ability soon to be introduced, and I expect it to be a B-slot), and probably safer with dull ranged especially with Veronica and a lot of hone cavalry and Reinhardt and an occasional raven Cecilia. Yes, there's Aversa and there's panic ploy, but I've seen situations where the horse will get danced before engaging, which would remove any panic. Maybe if you want to argue that those cases are rare enough that they should just be accepted as losses?

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It's a dagger. Just like any manakete can inherit and use lightning breath or light breath or etc., so Kaze can inherit daggers regardless of the colour of the unit from which we get the dagger.

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by Seeker 2 weeks 2 days ago

Fir: has the potential to be surprisingly tanky against units without forced doubles via healing and good spd...

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by Seeker 2 weeks 2 days ago

Manaketes: are probably better with special spiral.

Unless they fly, in which case dull ranged is potentially the better option.

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by Seeker 2 weeks 2 days ago

Infantry duelists: mystic boost denies brazens, which are some of the best skills for dual phase function without positioning restrictions. Positioning restrictions are problematic because bonds are hard to use on player phase and solo is hard to use on enemy phase.

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by Seeker 2 weeks 2 days ago

Non-infantry duelists: if you're not using galeforce, renewal is probably just as good. We could switch slaying edge + bonfire for wo dao + noontime, for example. L.Ryoma is especially good with that combo because he has Bushido for a big hit on the noontime.

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Similar case for something like this (NB 34 spd is designed specifically to exploit slow tanks). Renewal is just fine if he's not getting danced every turn, or null follow-up might be good for cracking wary fighter.

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I generally thing mysic boost is worth it if you can make use out of one of other skills.

Saias comes to mind, to copy his dad. But high res units in general aren't too bad.
First: fury+ploy
With mystic boost he can safely draw in staff units. In the turn after he debuffs that unit and will be able to crush them. In theory at least.
This might work best if you have some way to buff his speed.

Close counter + boost can be used to fight dragons.

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I don't really understand why people think close counter is the way to do it though.

On Kaze and daggers with similar statlines just grab a cloud maiougi and use desperation. They both cost one rare 5* but the desperation build doesn't require a second premium fodder (Takumi). Unless you're Felicia, in which case you probably want to keep your prf and you need a lot of atk buffs to penetrate their mixed bulk and I'm not convinced it's worth it.

For bows there's no dragon-effective weapon, but if I'm not mistaken there are precisely two bows with the Kaze/Felicia statline: Niles and Nina. Innes is kind of his own thing. So maybe something like this does make sense. He might need some def ploy support though (or infantry flash so that he can do the ploying).

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