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My refine ideas.

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I like all of them except for gray- that’s just WAY overkill. When you add in the slaying effect, and wrath, you’re talking about adding on 21 damage with an attack boon. Run moonbow and you’re talking about aprox +30 damage or more every attack once he’s in the threshold. That’s way too much. That’s stronger than berserk armads in some ways, since it doesn’t even have an initial HP req. way freaking cool, but probs too much. I really like the others though- they both do an awesome job of making them viable and capturing their essence as characters, not just as units. It might make Est the best of the group, since she has the best one shot potential and her high res would make iceberg deadly. Hawkeye sounds beast. I dig it. Idc about Sophia that much. Honestly just kinda indifferent.

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I think I have to agree. Nameless blade is special acceleration and +10 damage; the proposed zweihaender is special acceleration and +14 damage at least. He doesn't have such low atk that it is justifiable to give him such a huge special.

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by Seeker 3 weeks 6 days ago

Desperation ignis/glacies with no heavy blade good grief

I didn't play SoV but I find slightly strange that a zweihaender should have a high critical rate. If I understand correctly, the historical zweihaender is a very long sword, almost equal to a short polearm such as a short spear. It is not, compared to swords, a mobile or agile weapon.

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I approve the Sophia and the Hawkeye, but the others need tweeking.

My Idea for the Whitewings was:

[Insert weapon name here]
Base Effect - Killer Effect
Special Refine - If number of flying allies within two spaces of unit >= 2, unit makes a guarenteed follow-up attack and grants +10 damage when special triggers.

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