Unit moves to opposite side of adjacent ally.
Skillsets that use skill
Ranged Tank (Distant Counter)
Steady Tank (Steady Breath)
The Urchin (Bold Fighter)
The Liberating King (Mixed Phase)
Pivot is the opposite of Reposition: instead of the user moving the target around themselves, the user of the skill moves to the opposite side of the target. Pivot can used by a tank to leap in front of weakened frontline allies, and block damage for them. It works great in tandem with a ranged attacker. After the ranged unit has attacked, a beefier ally can use Pivot to swap into the empty square in front to block the enemy’s attack next turn. Just like Reposition, Pivot can be used to cross untraversable terrain with the help of a flying unit. If the flying unit stands on a single square of water or mountains, a unit with the skill can pivot around them, in the process jumping over the terrain in question. Pivot is notable for being the only Assist skill that lets the user of the skill move two additional spaces.
Pivot’s key trait is that moves the user, although it does require an ally to be in the correct position. Pivot should be used by an ally with limited movement options, such as an armored unit or infantry. Many cavalry units have high defense, and with Pivot, they can move a total of five squares to safeguard an ally. Ranged units and those with versatile movement options have the least to gain from using Pivot. An Infantry, Armor or Cavalry unit can use Pivot on a Flying unit to cross impassable terrain such as mountains or rivers. Cavalry can also cross forest tiles this way.
Pivot’s main limitation is that the movement effect is limited entirely to the user of the skill, unlike skills such as Reposition and Draw Back which grant boons to the rest of the team. This makes it a lot easier to predict, and less versatile than other skills. Because of the specific positioning required with an ally, Pivot tends to be much more unwieldy than other Assist skills.