SP:
150
Rng:
1

Unit moves 1 space away from target ally, who moves to unit's former position.

Inheritable Restrictions?

No Staff

Skillsets that use skill

Close Encounters of the Dragonkind (Close Counter Enemy Phase)

Daughter of Destiny (Anti-Dragon Generalist)

Agarthan Stabby (Mixed Phase / Budget Friendly)

Slither Over Here... (Athame Close Counter)

Running Lights (Budget Offensive)

Bonds of Crimson and Viridian (Offensive Nuke)

What Bunnies Are Famous For (Offensive)

Recommended
Firesweep Bow+
Alternate: Brave Bow+
A Atk/Spd Solo 3
Alternate: Life and Death 3
Draw Back
Alternate: Reposition
B Chill Spd 3
Moonbow
Alternate: Luna
C Savage Blow 3
Alternate: Goad Fliers
SP1995SDarting Blow 3
Alternate: Atk/Spd 2

Tricked Into Submission (Aether Raids Anti-flier)

A Song of Ice and Fire (Offensive Dagger)

Hot N Cold (Niche Nuker)

Young Maiden on the Prowl (Offensive)

Admiring from Afar (Anti-Mage)

Like Father, Like Daughter (Budget Offensive)

Knees weak, arms are heavy, mom's Forseti (Offensive Nuke)

Offensive (Brave Bow)

Recommended
Brave Bow+ A Death Blow 4
Alternate: Death Blow 3
Draw Back
Alternate: Rally Def/Res
B Chill Def 3
Alternate: Cancel Affinity 3
Moonbow
Alternate: Glimmer
C Atk Tactic 3
Alternate: Odd Atk Wave 3
SP2070SQuickened Pulse

Offensive (Budget AA)

Obsessive Lover (Fireposy)

All For Robin (Blade Tome)

Recommended
Rauðrblade+ A Fury 3
Alternate: Brazen Atk/Spd 3
Draw Back
Alternate: Ardent Sacrifice
B Desperation 3
Alternate: Swordbreaker 3
Glimmer
Alternate: Draconic Aura
C Odd Atk Wave 3
Alternate: Spd Smoke 3
SP1935SSpeed +3

Ladies’ Ninja (Anti-Mage)

Recommended
Kitty Paddle+
Alternate: Barb Shuriken+ (+Spd)
A Fury 3
Alternate: Distant Def 3
Draw Back B Cancel Affinity 3
Alternate: Quick Riposte 3
Iceberg
Alternate: Moonbow
C Atk Smoke 3
Alternate: Def Ploy 3
SP1715SDistant Def 3
Alternate: Def Ploy 3

A Dark Fall (Sweep Debuffer)

Corrin’s Protector (Offensive)

Supportive Saias

Offensive Saias

All-Out Attacker

Recommended
Gronnblade+ A Swift Sparrow 2
Alternate: Fury 3
Draw Back
Alternate: Rally Atk/Spd
B Chill Res 3
Alternate: Desperation 3
Glimmer C Even Spd Wave 3
Alternate: Spd Smoke 3
SP2055SAttack +3

Darkness Strike (Anti-Cavalry)

Recommended
Keen Gronnwolf+ (+Eff) A Fury 3
Alternate: Distant Def 3
Draw Back
Alternate: Rally Atk/Def
B Vantage 3
Alternate: G Tomebreaker 3
Moonbow
Alternate: Glimmer
C Savage Blow 3
SP1325SDistant Def 3
Alternate: Attack +3

Spell of Blades (Blade)

Spirit Maiden (Enemy Phase Generalist)

Naga's Scion (Player Phase Attacker)

No Ordinary Archer (Anti-Mage)

Recommended
Nidhogg (+Eff) A Fury 3
Alternate: Atk/Res Bond 3
Draw Back B Quick Riposte 3
Alternate: Cancel Affinity 3
Iceberg
Alternate: Glacies
C Def Ploy 3
Alternate: Spd Ploy 3
SP1445SDistant Def 3
Alternate: Speed +3

Sweeping Strike (Firesweep)

Firesweep Bow+ A Life and Death 3
Alternate: Fury 3
Draw Back B Chill Def 3
Alternate: Chill Spd 3
Luna
Alternate: Iceberg
C Atk Smoke 3
Alternate: Spd Smoke 3
SP1995SSpeed +3
Alternate: Attack +3

Hurry Up, I Need My Beauty Sleep (Brave Bow)

Sovereign of the Beach (Offensive)

Saltwater in the Wound (Assassin)

Reese’s Pieces (Mixed Phase/Utility)

Sacred Vows (Enemy Phase Ranged Tank)

At The Top Of Her Game (Orchid Offensive)

The Nuclear Option (Offensive Nuke)

You Give Love a Bad Name (Ranged Tank)

Livin' on a Prayer (Close Counter)

Blade Bunny

Naga’s Prodigy (Anti-Dragon Enemy Phase)

Divine Justice (Player Phase Nuke)

Tipped with Fire AND Blood! (Firesweep Lance)

Taking the Bull by the Horns! (Red Counter)

Recommended
Bull Spear (+Atk)
Alternate: Sapphire Lance+
A Fury 3
Draw Back B Swordbreaker 3
Luna
Alternate: Moonbow
C Hone Cavalry
Alternate: Spur Def 3
SP1500SAttack +3
Alternate: Brazen Atk/Spd 3

Crimson Star (General Dueler)

Offensive (Blade)

Her Best! (Offensive)

Death Marker (Chill Player Phase)

Polarized Tactics (Tactical Gale)

Recommended
Tactical Gale (+Eff) A Triangle Adept 3
Alternate: Distant Def 3
Draw Back
Alternate: Reposition
B Quick Riposte 3
Alternate: Guard 3
Ignis
Alternate: Bonfire
C Drive Spd 2
Alternate: Drive Def 2
SP1845SDrive Atk 2

Three Steps Ahead (Anti-Cavalry + Budget)

Sword of Ostia (Full Offense)

Shield of Ostia (Enemy Phase)

Die Already! (Brave)

Recommended
Brave Bow+ A Death Blow 4
Alternate: Death Blow 3
Draw Back B Chill Def 3
Alternate: Swordbreaker 3
Moonbow
Alternate: Glimmer
C Even Atk Wave 3
Alternate: Odd Atk Wave 3
SP2025SHeavy Blade 3
Alternate: Attack +3

I’ll shoot you down! (Firesweep)

You’ll never hit this target! (Mobile Archer)

Draw Back

Overview

This is a mobility assist skill, and is noteworthy for being one of only two able to move two allies at the same time. And unlike the other mobility skills, the actual movement generated by the skill isn’t static: characters can be moved in any direction, depending on your positioning. Draw Back effectively grants its user (along with the rest of their team) a potential extra movement space, boosting the mobility of your whole team. Being able to pull an ally back one space is great for hit and run tactics: It can be used to pull a unit who’s just launched an attack back out of range. It's also possible to position a unit with Draw Back in front of an ally and use the skill to pull them forward one space. Draw Back is one of the most versatile assist skills, and can be used to help units get into and out of combat.

Synergy

Ranged attackers can benefit greatly from Draw Back, as it can be used to remove them from range once an attack is launched. If a ranged unit launches an attack over a wall, water or moutain, they are usually vulnerable to the enemy’s ranged units the following turn. However, with Draw Back, they can be pulled back one space to prevent the enemy from counter attacking. Draw Back combined with Sing/Dance is a formidable combination. A ranged unit can launch an attack, receive the effects of Sing/Dance, use their second turn to run behind the Sing/Dancer and use Draw Back on them. This leaves the enemy completely unable to counterattack.

Weaknesses

Draw Back is annoying to counter without a mobility skill of your own or units with unique movement options (such as a Flier or Cavalry unit). If an enemy uses Draw Back to keep out of range, you can use a mobility skill such as Reposition, Shove or Smite (Sing/Dance works too) to close the gap and attack the enemy. Draw Back can be used in a nearly limitless amount of ways, making it have few if any drawbacks.